Just How Does Flight Pro Sim Compare To Flight Simulator X?
Flight simulators have been around just about as long as personal computers themselves.
Some of the first PC games were flight simulators.
They were fun to use but let's face it, with the rudimentary graphics and low resolution cockpit interiors, you were never going to believe that you were really flying.
Flight sims for home use have come and gone over the years and then, some years ago,Microsoft launched Flight Simulator X.
Unfortunately it promised a lot but delivered only a little.
Its main problem for most users is that it has huge memory demands.
Unless you have an absolute top-spec machine with at least a couple of gig of Ram then Flight Simulator X is likely to run slowly or haltingly or possibly not at all.
Some users have even found that it wouldn't install at all.
Now I'm not one of those people who is continually running down Microsoft because they're a big corporation, but this time I think they have a bit of explaining to do.
Now Flight Pro Sim is a completely different animal.
Designed using the open source protocol whereby different programmers can make a contribution if they feel they can improve on the product, it fast and responsive.
It was designed from the ground up with memory demands in mind.
It was obvious that the Microsoft offering just wasn't able to deliver in many cases and so memory usage became the #1 priority for the Flight Pro Sim team.
Open source programming sounds like a recipe for disaster, too many cooks and all that, but if fact it works remarkably well.
Over time, programs are refined and become lean and devoid of excess computer code that just tends to slow everything down (this is called code bloat).
It also allows coders to introduce new innovation easy and, s a result Flight Pro Sim is packed full of it.
You can now fly nearly 100 different aircraft and I've lost count of the number of airports they have in there now.
It goes up with every release.
Some of the first PC games were flight simulators.
They were fun to use but let's face it, with the rudimentary graphics and low resolution cockpit interiors, you were never going to believe that you were really flying.
Flight sims for home use have come and gone over the years and then, some years ago,Microsoft launched Flight Simulator X.
Unfortunately it promised a lot but delivered only a little.
Its main problem for most users is that it has huge memory demands.
Unless you have an absolute top-spec machine with at least a couple of gig of Ram then Flight Simulator X is likely to run slowly or haltingly or possibly not at all.
Some users have even found that it wouldn't install at all.
Now I'm not one of those people who is continually running down Microsoft because they're a big corporation, but this time I think they have a bit of explaining to do.
Now Flight Pro Sim is a completely different animal.
Designed using the open source protocol whereby different programmers can make a contribution if they feel they can improve on the product, it fast and responsive.
It was designed from the ground up with memory demands in mind.
It was obvious that the Microsoft offering just wasn't able to deliver in many cases and so memory usage became the #1 priority for the Flight Pro Sim team.
Open source programming sounds like a recipe for disaster, too many cooks and all that, but if fact it works remarkably well.
Over time, programs are refined and become lean and devoid of excess computer code that just tends to slow everything down (this is called code bloat).
It also allows coders to introduce new innovation easy and, s a result Flight Pro Sim is packed full of it.
You can now fly nearly 100 different aircraft and I've lost count of the number of airports they have in there now.
It goes up with every release.